I work about computer simulations
for social systems. I use the computer
programm PROLOG which has some strategic
advantages. PROLOG has a syntax similar
to indogermanic languages. Variables
are recognized in a split second by the
reader. It is easier to read and to write,
than the other computer languages which are
found today (including Python or Netlogo).
PROLOG is a declarative language, PROLOG is
type free and uses back tracking.
The disadvantage: PROLOG is slow and
should not be used for real time applications.
I developed together with Karl Brendel,
Solveig Hofmann, Daniel Kurzawe, Klaus Manhart,
Joseph Urban, and Dieter Will a simple PROLOG
frame in which the main ingredients for an
artificial society are represented.
Structure and Verification of
Plan-Based Joint Intentions
A Simulation of a 3P Model
A Simple Frame for Artificial Societies
How Can We Simulate a Society?
5 Simulations for Philosophical Themes (in German language)
SMASS
DMASS
Balzer, W. 2000. SMASS: A Sequential Multi-Agent System for Social Simulation, in R.Suleiman, K.G.Troitzsch, N.Gilbert
(eds.), Tools and Techniques for Social Science Simulation, Heidelberg: Physica Verlag, 65-82.
Balzer, W., Brendel, K. R. and Hofmann, S. 2008. Künstliche Gesellschaften, Facta Philosophica 10, 3-24.
Hofmann, S. 2009. Dynamik sozialer Praktiken.
VS Research Wiesbaden.
Brendel, K. 2010. Parallele oder sequentielle Simulationsmethode? Herbert Utz Verlag, München
Kurzawe, D. 2010. Simulation von Theoriebewertungen, MA-Thesis, Universität
München.
Pitz, T. 2000. Anwendung Genetischer Algorithmen auf Handlungsbäume in Multiagentensystemen zur Simulation von
sozialen Handelns, Peter Lang Verlag, Frankfurt/Main.
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